Friction 1.0.0-rc.1

Introducing the first release candidate for Friction 1.0.0.

Screenshot

While there are some TODOs left we are feature complete and stability is already much better than the 0.9 series. Enjoy!

Changes since Beta 2

Documentation

We have documentation! Big thanks to Pablo Gil for doing the majority of work.

We are still working on it, so don’t mind spelling mistakes etc, it will be fixed.

https://friction.graphics/documentation

UI/UX

General fixes

MSAA

This version introduces settings for MSAA, needed for smooth lines and text. Prior to this version MSAA was locked to 4x, something that didn’t work properly on modern (dedicated) GPUs.

Intel (GPU) users should stay on the default (4x).

Align

The align tool got some new options in this version.

Expressions

Several changes to the expression engine was introduced in this version. We got scene bindings and support for external JS functions/add-ons.

Expression Presets have been added to speed up workflows. They allow to load, save, rename, import, and export presets, which bundle the code written in Bindings, Scripts (Calculate), and Definitions.

Non cached Preview

A new way of previewing scene animations have been added. instead of rendering into cache it just plays the canvas view, that’s it, showing gizmos, selections, pivots, etc.

See menu > view > Preview Cache.

macOS

macOS is still experimental, but we continue to improve the port.

Linux

The Linux port got several new enhancements (future-proofing) in this version.

SDK

We upgraded to Qt 5.15.16 with the latest KDE patches for this version.

Checksums

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SHA256 Checksum: 
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SHA256 Checksum: 
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SHA256 Checksum: 
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SHA256 Checksum: 
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SHA256 Checksum: 
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SHA256 Checksum: 
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Support

For other inquiries use support at friction dot graphics.

System Requirements

Minimum hardware

Supported systems


Published 10 March 2025.